In one of my classes at the Games Academy we worked with XNA building a side scrolling space shooter. It featured a player ship, some enemies that spawn on the right side of the screen and the player shoots them for points before they collide with the player.
This small project and the fact that the platformer we tried to build as our first student project was never finished convinced me to start a new project, Cookie X. It is called "CookieX" because the original game was called "Revenge of the Cookie" and the new one will be coded in C# and XNA.
The brave chocolate chip cookie faces his sworn enemies, the vegetable armies. |
Cookie X will be a simple platformer loosely modelled on Super Mario Bros. The player character is a chocolate chip cookie which has to get to the end of the level despite the vegetable armies trying to stop him.
The simple movement around the screen I could just copy from the space shooter but a platformer needs different kinds of movement and very basic physics simulation.
You know,
ReplyDeleteif you need someone for writing the detailed concepts etc... you can count on me ;)