Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Saturday, 2 March 2013

Student Project IV - Post Mortem

The fourth student project at the Games Academy is at an end.

It was quite a challenging project, unfortunately not because of high technical difficulty but because of endurance and staying focussed. We struggled to find a vision we all could live with and could work on, which resulted in a lot of unnecessary work and motivational problem for most team members. We found our vision about three quarters in the given time and had all to work overtime to finish it. I initially wanted to work on Cookie X on the weekends but there was not time for it and I even had to cancel on parties and seeing friends.

The problem was that a helicopter is not really suitable as a vehicle in a racing game, so the game designer played around with different mechanics until he found the "taxi mode", where the player has to transport items from one place in the room to another. Ideas like a rescue helicopter or a real taxi helicopter were tested but not fun enough for us. We wanted something different. And that we found.

Why not build a city out of building blocks via helicopter. That idea was kind of strange at first but combined with a mechanic to pick up blocks and a kind of 3d blueprint of the building to build, it worked. The player controls the helicopter, flies around the room, can pick up blocks of different shape and size that are distributed all over the room, fly with them to a designated building place and drop the block at the right spot in the blueprint.

To accomplish that we build the mechanics and made play tests but the pick up process and the placing inside the blue print was quite difficult. With a target group of casual mobile gamers in mind, the controls were far too difficult. After a long period of time (one programmer being absent helping his wife with their new born kid), we managed to fix even that and in the end we had a nice little casual on the android platform.

Like I mentioned in the previous post, I worked on the UI, menu and asset integration. Unity has some problems with 3rd party revision tools like SVN, so we had some difficulties there but after some mistakes we managed to overcome that obstacle as well. Another curiosity is that 3d models imported into Unity are scaled down to 0.01 of their original size by default. There is a scale option but while importing a bunch of models it was overlooked, which had unwanted results and I was the only one charged with integrating all assets after that. For a mobile project we needed to limit the draw calls as much as possible but if there are two instances of the same model (which use the same material) inside a scene but they are scaled in Unity they will produce two separate draw calls. So, all models had to be scaled outside of Unity and the material had to be versatile enough to be used on as many models as possible. Unity is able to combine meshes that use the same material and that are switched to static (if it is not moved) reducing the draw calls and thereby boosting the performance on mobile devices.

Due to the short time frame at the end of the project we could not implement all the needed tweaks to make the game work with older or less powerful devices than my tablet but we will do so during the next few weeks.

Tuesday, 6 November 2012

Student Project IV - Introduction

The fourth semester started about a month ago and my next student project is nearing its first prototype.

The idea is to have one of these remote controlled toy helicopters and be able to fly around in a kids room. Our target platform is Android, mostly tablets but maybe we might get it polished enough to get it to work on phones as well.

There is a game in the Google Play Store that features a toy helicopter but it is more like a simulation. Our goal is to have a game were the player is able to fly through predetermined routes inside our level, collect points or other pickups and will have a control scheme that is easy enough to handle by 12 year olds (or clumsy people like myself ;P ).

We are using Unity as our game engine and my tasks will be UI and code implementation for audio and particle effects, like I did for Hadron. Additionally, my assignments will be performance and asset integration as well as tutoring some of my team mates in Unity.

To avoid any confusion, each new semester project consists of a new idea and a new combination of students. Most of the students that worked on Hadron were in their last semester and have left the Games Academy by now, so most of the students I now work with have never worked with Unity before because it is not part of our regular classes. Some had minor experiences with it but not on a full (student) project.

My new Android Tablet

Some days ago, I got my first android tablet. It was quite a good deal coming with my mobile phone contract, otherwise I might not have bought it.

After installing some apps I also had installed on my phone, I made an android build of Hadron for my own and it runs like a charm :)

The tablet is a Samsung Galaxy Note 10.1 and I am quite impressed with it. Not only does it run games and programs like a charm, its Stylus starts to replace my paper notepad and I am able to send my notes to team mates via email or skype.

This isn't a sales pitch, I am just genially impressed with the tablet...