Sunday, 12 June 2011

Student Project - Engines a Plenty

And another game engine to learn and to master...

After having some trouble with imprecise collision detection and too much hassle with gravity on jump mechanics we decided to change the game engine for our student project. Previously we used Unity3D but it being an 3D engine and we wanting to make a 2D game resulted in a lot of headache for all of us but mostly me 'cause I had to tame the beast and failed miserably.

In the beginning of the planning phase there was the option to use the Game Maker but we decided against it because it could produce nice prototypes but making good games with it seemed impossible. A better engine had to do the job. Unfortunately, I decided that Unity would be a good alternative and we ran with it as long as we could before realizing that it was too much for us beginners.

One of our teachers mention another engine that we could use that is more powerful than the Game Maker but not a 3D engine that needs too much fixing. He was talking about Torque2D. So we now try our luck with that engine.

My preliminary tests show that the engine is capable of providing the mechanics we want and that it is manageable to change the engine at our current development stage.
All the artwork has to be resized anyway so the conversion in file type that is needed is not that much of a problem. The scripts have to be rewritten with the new engine code in mind but there were just about 50 lines of code combined so no problem there as well.

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