Sunday, 8 May 2016

Update after a Long Time and 60 Days of Fantasy Project

Oh, wow, it has been a long time since my last post...

Well, I am still alive and I am still "working" in the games industry. Working is in quotations because I am still unemployed and only work on my own projects. One of these projects has turned into some kind of a full time job (without pay).

Speaking of that project, in December I played a pen and paper role playing session with some friends. The system we used was a home brew system of the DM, a simple system to get you going within minutes. The world was also his design and quite hilarious and we designed our characters accordingly. I played a hill giant paladin who was trying to keep the peace but was killing bandits with his giant stone boulder hammer causing a huge mess. His after-fight "ritual" was drawing runes to cleanse the bloodied ground and smashed remains were sinking into the ground and it was restored to a state looking before the carnage.

After the session, I wanted to turn the main dungeon into a level design project and started working on that in the beginning of February. My friends send me touched up floor plans to work with which helped me putting the layout together faster. It was just supposed to be a visualization of the dungeon and some level design practice for me but it turned to something more. 

In the middle to end of February, I picked up streaming again and besides playing games like Rise of the Tomb Raider, The Division (Open Beta), Stardew Valley and SkySaga, I did some streams with game development. I did pick a schedule for me that works comfortably and stream game dev for about 8 hours every day of the week, taking weekends off to get a bit of distance and not burn out. 

Last Thursday I took some time and looked up my times for the streams and noticed that I had been working on the so called Fantasy Project for about 60 days (53 days streamed and a few days more on offline work). 

From my initial small level design practice, the project grew to a big game project with a big world map (about 4 x 4 km) with a village, a few farms and the exterior of the brewery and more to explore. I plan on filling the map with interesting stuff to explore and interesting stories to discover. So far I have the base mechanics in which are simple first person adventure game mechanics. You use the mouse to click on highlighted objects in the world, right click gives you info and left click does interactions with the objects. At the moment the interactions are just text feedback but there will be sounds, particle effects and custom events for specific objects.

As I am working on the project alone I have to do not only level design and programming but also a bit of content creation in 3D programs. As my licence for 3D Studio Max ran out a long time ago I needed a new program to work with, so I picked up Blender and had to learn the strange interface and apply my previous knowledge in modelling to it. The first few models I created were simple cave entrances for my terrain but I had to move on from that to clothing creation for a character customization system in Unity (UMA - Unity Multipurpose Avatar). I kinda enjoyed that completely new aspect of model creation as my previous knowledge was in static level objects like walls or other simple level elements.

So as a conclusion, I am working on an indie game on my own at the moment live on Twitch. Come watch me on as I want to do all the development live and the plan is to get the game out by February next year (no concrete planning done yet). Pictures and more info on the game later ;)

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