A blog about games, game design and other aspects of my life that I feel like sharing
Saturday, 28 May 2016
Internet Problems, Moving and Future Plans
Sunday, 22 May 2016
First Fan Art and Patreon
For the bar maid Mila who was created with the input of viewer Ashevre and others at an earlier time during the development I got three pieces of fan art:
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Mila (front) by Ashevre |
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Mila (perspective) by Ashevre |
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Mila (perspective with comment ;P ) by ze_MEA |
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Frank by Ashevre |
Sunday, 8 May 2016
Update after a Long Time and 60 Days of Fantasy Project
Sunday, 4 October 2015
Small Updates
I updated some of the blog pages and the landing page.
Changed are made on Who Am I? and Stories.
On the first page, I added social media links for people who are interested to connect with me.
On the second page I added a link to the story blog I mentioned in the last post. So far I have posted one short story with a fake newspaper followup and the first two chapters of my most recent longer story over there. The blog format is not the best one for chapters of larger stories as they are ordered by date of the posts and as a result backwards.
The landing page is still a mess and I have to do more on it but so far I am not sure what it will look like as I am thinking about moving the blog over to a better address and maybe even another format like Wordpress or so. So far, those are just thoughts as I have not found a suitable server and URL solution for my needs. I would like to have just one address where you can find all the information and all the posts from this blog and the story blog in a format suitable for the content.
Sunday, 20 September 2015
Updates after a pause that was far too long
Friday, 8 May 2015
Memories and other Stuff
Thursday, 19 February 2015
Indie Development: Self Made vs. Store Bought vs. Originality + a few updates on projects
Saturday, 29 November 2014
Still Alive and Kicking (or Shooting Zombies!)
Well, it has been a while (three month or so) but I have been trying to get my life back on track and Dork Tales is still on hiatus and the procedural terrain minecraft thingy is as well. Since Windborne basically stopped production I moved on to another game for my free time and it is another sandbox building game (who would have guessed, lol, like those too much) called Creativerse. Creativerse is a bit more like minecraft visually but not mechanically and I have about 400 hours sunk there since the end of August...
All that doesn't sound very productive and more like wasting time but it is not really because through the community of those two games I met someone who also wants to start out in game design and he has skills that I do not have and that are needed for indie development like an art and marketing background. We were playing a lot of coop and streamed that on his channel and we joked about starting our own company to make games. One day, he contacted me and introduced me to an old colleague of his who was willing to fund our first steps...
As we all played Skyrim and sandbox games, we want to make our our own mix of the two at some point but to start out with that would be a guaranteed failure! We have to start simpler and a lot smaller, so Loki, my coop buddy, came up with the idea to make a zombie fps. I am not a big fan of zombies in any kind of media but he convinced me and we started out working on a few level concepts and I started to write a simple shooter controller in Unity. With some assets bought from the store, we will be able to get a few levels set up in a short time and shoot some zombies. (Really like the asset store for Unity!)
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Those are the little buggers! |
They are cartoony and cute but can be quite deadly in masses as well:
The game is about shooting them and collecting coins to upgrade your weapons to shoot more of them... more or less ;P
The first part is nearly finished for testing, have to do the menu works next and do the weapon upgrades later. The plan is to have a working prototype (or vertical slice) up and running to test out between us and a few selected testers and with the feedback improve the game and then go on to Kickstarter and Steam Greenlight to get more eyes on it and a bit more funding to compensate us for the work done so far and finance the rest of development.
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Development shot: Unity 4.6 with new UI system and a glimpse into one of the levels. |
How many level we want to have is not 100% clear yet but we are confident to produce quality levels in a short time frame to add a variety of different setups without going the procedural generated route .This approach gives us more control over the look and feels of every aspect of every level to include Easter eggs and different ways to finish a levels.
The types of levels we have planned at the moment are mazes, wave setups and boss arenas. There will be no open world and no crafting apart from upgrading weapons via coins. Coins can only be obtained in-game by killing zombies or collecting them in rooms, no option to buy them for real money in a store or stuff like that.
The game will be single player for Windows PC with the option to port it over to Mac and Linux. Multiplayer is not planned but could be an expansion later on with maps specifically designed for that. We aim for Steam as a platfom to get a lot of people to be able to see the game but will also publish it elsewhere like Desura or DRM free on Humble or GOG (long term goals, lol)